![]() While the normal troops are of no concern after they have been unlocked, as they don't need to be replaced, elite and master units need to be bought at specific buildings on the map as they can be killed during combat. All of the units are taken from the Heroes of Might & Magic universe and share the same abilities as their big brothers. The hero has access to three types of troops: normal, elite and master, with a maximum of three normal troops, one elite and one master in his army at the same time. Similar to the original game, the player moves his hero through the world step by step, talking to people, collecting resources like gold and stone, getting quests and fighting the various enemies around. ![]() The campaign is split into five acts, in each of which the player starts with a level 1 hero in one of the four areas of the world of Ashan and even Sheogh. During the campaign the player takes on the role of younger versions of known heroes like the human Godric or the elf Anwen. Might & Magic: Clash of Heroes is a mix of puzzle- and turn-based-strategy set in the Might & Magic universe and the story takes place 40 years before the events in Heroes of Might & Magic V. So since the adults are bashing their heads in, it is up to their offspring to save Ashan and stop the demons. At the same time others are blinded by the gift of power the demons offer and more or less secretly join their ranks. So they do everything to create mistrust between the humans and the elves, unleashing a war in the Forests of Irollan. Something the demons of course can't allow anyone to have. Forged during the last demon war, it allows its wearer to control the demons. This time they are searching for the Blade of Binding. Every time the moon stands right, those bastards come from their prison world Sheogh and terrorize the neighborhood. ![]() The world of Ashan has a big demon problem.
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